Brutus was the result of my bachelor´s thesis which examined how new methods and tools affect the production pipelines of modern Pixel-Art games, also known as Hi- Bit- Pixel Art. I use different techniques to create a unique Pixel Art hybrid game. This game was completely made by my own, with only a little help from my professors and friends.

Techniques & Methods

3D Planes in 3D Space

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Realtime Lighting/ Shadows

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